
Getting magic right in games is hard. You want spells and the art of the arcane to feel satisfying and visceral, but at the same time you want it to evoke all the feelings of lofty knowledge and insight – a feeling both unknowable and unhuman. You want to feel, via your pad of choice, the tingling of magic in your fingertips, the surging of mana in your veins. Simply holding down a trigger button and whispering out some flaccid fire attack doesn’t do the job: you need to feel the weight of y...
Share this Article